James Leonard, Claude Cadoz, Annie Luciani, Nicolas Castagné. Lutherie virtuelle et interaction instrumentale. Traitement du Signal, 2015, 32 (4/2015), pp.391-416. ⟨hal-01293019⟩
Edgar Berdahl, Claude Cadoz, Nicolas Castagné. Force-feedback interaction with a neural oscillator model: for shared human-robot control of a virtual percussion instrument. EURASIP Journal on Audio, Speech, and Music Processing, 2012, pp.14. ⟨hal-01081159⟩
Florence Marchi, Julien Castet, Sylvain Marlière, Joël Chevrier, Annie Luciani, et al.. Le concept du NanoLearner : Les mains dans le Nanomonde de l’Université vers le grand public. Journal sur l’enseignement des sciences et technologies de l’information et des systèmes, 2011, 9, pp.0014. ⟨10.1051/j3ea/2010017⟩. ⟨hal-00809823⟩
Communications dans un congrès43 documents
Claude Cadoz, Annie Luciani, Nicolas Castagné. Éducation à la créativité : Expérience créative avec le logiciel Genesis et le retour haptique. Journées d’Informatique Musicale, Jun 2026, Lille, France. ⟨hal-05663266⟩
Florence Marchi, Antoine Niguès, Nicolas Castagne. Instrumentation, VR and Haptic Systems applied to scanning and micromanipulation platforms: Research and Learning aspects. MARSS 2022 – International Conference on Manipulation, Automation and Robotics at Small Scales (MARSS), Jul 2022, Toronto ON, Canada. pp.1-7, ⟨10.1109/MARSS55884.2022.9870489⟩. ⟨hal-05019145⟩
Ludger Bruemmer, Hans-Peter Stubbe Teglbjærg, Giuseppe Gavazza, Nicolas Castagne, Francisco Eduardo Huguet Mendez, et al.. Compagnonnage Recherche-Création sur le temps long autour des concepts et technologies de l’ACROE. Rencontres nationales sur les recherches en musique, Ministère de la Culture, Oct 2020, Paris Conservatoire National Supérieur de Musique et de Danse, France. ⟨hal-04069806⟩
Jérémy Riffet, Emmanuelle Darles, Annie Luciani, Nicolas Castagné. A Topological-Geometrical Pipeline for 3D Cracking-like Phenomena. 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, Jan 2018, Funchal, Portugal. pp.207-214. ⟨hal-01962289⟩
Jerome Villeneuve, Claude Cadoz, Nicolas Castagné. Visual Representation in GENESIS as a tool for Physical Modeling, Sound Synthesis and Musical Composition. New Interfaces for Musical Expression 2015, May 2015, Baton Rouge, United States. pp.195-200. ⟨hal-01262144⟩
Saman Kalantari, Annie Luciani, Nicolas Castagné. A NEW WAY TO MODEL PHYSICS-BASED TOPOLOGY TRANSFORMATIONS: SPLITTING MAT. 12th International Symposium on Smart Graphics, Aug 2014, Tapeï, Taiwan. pp.133-145. ⟨hal-01092801⟩
Annie Luciani, Philippe Meseure, Xavier Skapin, Saman Kalantari, Emmanuelle Darles, et al.. A NEW MODELING PIPELINE FOR PHYSICS-BASED TOPOLOGICAL DISCONTINUITIES: THE DYNAME PROCESS. 12th International Symposium on Smart Graphics, Aug 2014, Tapeï, Taiwan. pp.178-181, ⟨10.1007/978-3-319-11650-1_18⟩. ⟨hal-01092814⟩
Annie Luciani, James Leonard, Nicolas Castagné. Haptics Processing Unit Software Architecture for Transportable High Dynamics Force-Feedback Coupling. EuroHaptics Conference, UPMC et EuroHaptics Society, Jun 2014, Versailles, France. pp.8. ⟨hal-01089258⟩
James Leonard, Jean-Loup Florens, Claude Cadoz, Nicolas Castagné. Exploring the Role of Dynamic Audio-Haptic Coupling in Musical Gestures on Simulated Instruments. EuroHaptics Conference, UPMC et EuroHaptics Society, Jun 2014, Versailles, France. pp.8. ⟨hal-01089235⟩
Saman Kalantari, Annie Luciani, Nicolas Castagné. Physics-Based Topology Transformations. 31st Computer Graphics International, Computer Graphics Society, Jun 2014, Sydney, Australia. ⟨hal-01092828⟩
Annie Luciani, Ali Allaoui, Emmanuelle Darles, Xavier Skapin, Philippe Meseure, et al.. MORPHO-Map: A new way to model animation of topological transformations. 9th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP/GRAPP), Jan 2014, Lisbonne, Portugal. pp.288-300, ⟨10.5220/0004674002880300⟩. ⟨hal-00935423⟩
James Leonard, Claude Cadoz, Annie Luciani, Nicolas Castagné. A Virtual Reality Platform for Musical Creation. 10th International Symposium on Computer Music Multidisciplinary Research, Oct 2013, Marseille, France. ⟨hal-01081123⟩
James Leonard, Claude Cadoz, Jean-Loup Florens, Nicolas Castagné. A MODELLER-SIMULATOR FOR INSTRUMENTAL PLAYING OF VIRTUAL MUSICAL INSTRUMENTS. 16th International Conference on Digital Audio Effects, Sep 2013, Maynooth, Ireland. ⟨hal-01080719⟩
James Leonard, Claude Cadoz, Jean-Loup Florens, Nicolas Castagné. INTERACTIVE PHYSICAL DESIGN AND HAPTIC PLAYING OF VIRTUAL MUSICAL INSTRUMENTS. International Computer Music Conference, Aug 2013, Perth, Australia. pp.108-115. ⟨hal-01089222⟩
James Leonard, Jean-Loup Florens, Claude Cadoz, Nicolas Castagné. The CORDIS Audio Haptic Real Time Platform for Musical Creation with Instrumental Interaction. HAID 2012 – 7th International Workshop on Haptics and Audio Interaction Design, Aug 2012, Lund, Sweden. pp.31-34. ⟨hal-00811605⟩
Nicolas Castagné, Claude Cadoz, Ali Allaoui, Olivier Tache. G3: GENESIS Software Environment Update. ICMC 2009, Aug 2009, Montreal, Canada. pp.407-410. ⟨hal-00435699⟩
Nicolas Castagné, Claude Cadoz. Genesis 3 – Plate forme pour la création musicale à l’aide des modèles physiques CORDIS-ANIMA. JIM’ 09 – 14èmes Journées d’Informatique Musicale, Apr 2009, Grenoble, France. pp.161-170. ⟨hal-00436338⟩
Alexander Refsum Jensenius, Nicolas Castagné, Antonio Camurri, Esteban Maestre, Joseph Malloch, et al.. A Summary of Formats for Streaming and Storing Music-Related Movement and Gesture Data. 4th International Conference on Enactive Interfaces 2007, Nov 2007, Grenoble, France. pp.125-128. ⟨hal-00439434⟩
Alexander Refsum Jensenius, Antonio Camurri, Nicolas Castagné, Esteban Maestre, Joseph Malloch, et al.. Panel: the Need of Formats for Streaming and Storing Music-Related Movement and Gesture Data. International Computer Music Conference 2007, Aug 2007, Copenhague, Denmark. pp.13-16. ⟨hal-00439339⟩
Annie Luciani, Matthieu Evrard, Damien Couroussé, Nicolas Castagné, Claude Cadoz, et al.. A Basic Gesture and Motion Format for Virtual Reality Multisensory Applications. GRAPP 2006 – International Conference on Computer Graphics Theory and Applications, Feb 2006, Setúbal, Portugal. pp.349-356. ⟨hal-00486199⟩
Matthieu Evrard, Nicolas Castagné, Annie Luciani, Claude Cadoz. Musical gesture and motion format in VR multisensory context. Music and Gesture, 2006, Manchester, United Kingdom. pp.[11]. ⟨hal-00910630⟩
Matthieu Evrard, Annie Luciani, Nicolas Castagné. Mimesis : Interactive interface for mass-interaction modeling. International Conference on Computer Animation and Social Agents, 2006, Geneve, Switzerland. pp.177-186. ⟨hal-00910631⟩
Annie Luciani, Jean-Loup Florens, Nicolas Castagné. From action to sound : a challenging perspective for haptics. World Haptics Conference 2005, 2005, Pise, Italy. pp.[5]. ⟨hal-00910648⟩
Giovanni (de) Poli, Federico Avanzini, Antonio Rodà, Luca Mion, Gianluca d’Inca, et al.. Towards a multi-layer architecture for multi-modal rendering of expressive actions. 2nd International Conference on Enactive Interfaces, 2005, Gênes, Italy. pp.[7]. ⟨hal-00910651⟩
Nicolas Castagné, Jean-Loup Florens, Annie Luciani. Computer platforms for hard-real time and high quality ergotic multisensory systems. 2nd International Conference on Enactive Interfaces, 2005, Gênes, Italy. pp.[10]. ⟨hal-00910649⟩
Nicolas Castagné, Claude Cadoz. A Goals-Based review of physical Modelling. International Computer Music Conference, 2005, Barcelone, Spain. pp.343-346. ⟨hal-00910623⟩
Jean-Loup Florens, Annie Luciani, Claude Cadoz, Nicolas Castagné. ERGOS: Multi-degrees of Freedom and Versatile Force-Feedback Panoply. EuroHaptics 2004, Jun 2004, Munich, Germany. ⟨hal-01252148⟩
Nicolas Castagné, Claude Cadoz, Jean-Loup Florens, Annie Luciani. Haptics in Computer Music : a Paradigm Shift. EuroHaptics 2004 –, Jun 2004, Munich, Germany. pp.422-425. ⟨hal-00484383v2⟩
Nicolas Castagné, Claude Cadoz. The GENESIS environment : physical modeling as a language to be practiced by musicians. International Congress on Acoustics, 2004, Kyoto, Japan. pp.4. ⟨hal-00910615⟩
Nicolas Castagné, Claude Cadoz. The mass-interaction scheme as a musical language : the GENESIS environment. International Symposium on Musical Acoustics, 2004, Nara, Japan. pp.4. ⟨hal-00910613⟩
Nicolas Castagné, Claude Cadoz, Jean-Loup Florens. Physically-based modeling and music vs. physical modeling and acoustics. International Congress on Acoustics 2004, 2004, Kyoto, Japan. pp.4. ⟨hal-00910616⟩
Nicolas Castagné, Claude Cadoz. Some criteria for evaluating physical modeling schemes in the context of music creation. International Symposium on Musical Acoustics, 2004, Nara, Japan. pp.4. ⟨hal-00910614⟩
Laure Heigeas, Annie Luciani, Joëlle Thollot, Nicolas Castagné. A Physically-Based Particle Model of Emergent Crowd Behaviors. Graphicon 2003 – 13th International Conference on Computer Graphics, Sep 2003, Moscou, Russia. pp.1-9. ⟨inria-00510172⟩
Claire Guilbaud, Annie Luciani, Nicolas Castagné. Physically-Based Particle Simulation and Visualization of Pastes and Gels. Graphicon 2003 – 13th International Conference on Computer Graphics, Sep 2003, Moscou, Russia. pp.589. ⟨hal-00484522⟩
Annie Luciani, Nicolas Castagné, Nicolas Tixier. Metabolic emergent auditory effects by means of physical particle modeling : the example of musical sand. 6th international conference on Digital Audio Effects 2003, 2003, Londres, United Kingdom. pp.4. ⟨hal-00910594⟩
Claude Cadoz, Annie Luciani, Jean-Loup Florens, Nicolas Castagné. Artistic creation and computer interactive multisensory simulation force feedback gesture transducers. 2003 Conference on New Interfaces for Musical Expression, 2003, Montréal, Canada. pp.235-246. ⟨hal-00910515⟩
Nicolas Castagné, Claude Cadoz. 10 criteria for evaluating physical modelling schemes for music creation. DAFx03, 2003, Londres, United Kingdom. 7 p. ⟨hal-00910521⟩
Nicolas Castagné, Claude Cadoz. GENESIS : a Friendly Musician-Oriented Environment for Mass-Interaction Physical Modeling. ICMC 2002 – International Computer Music Conference, Sep 2002, Gothenburg, Sweden. pp.330-337. ⟨hal-00481717⟩
Nicolas Castagne, Claude Cadoz. L’environnement GENESIS : créer avec les modèles physiques masse-interaction. Journées d’Informatique Musicale, May 2002, Marseille, France. ⟨hal-02992667⟩
Nicolas Castagné, Claude Cadoz. Creating music by means of ‘physical thinking’ : the musician oriented genesis environment. Digital Audio Effects (DAFX-02), 2002, Hamburg, Germany. pp.169-174. ⟨hal-00910520⟩
Nicolas Castagné, Claude Cadoz. L’environnement GENESIS: créer avec les modèles physiques masse-interaction. Journées d’informatique musicale 2002, 2002, Marseille, France. pp.10. ⟨hal-00910519⟩
Nicolas Castagné, Claude Cadoz. Physical modeling synthesis : balance between realism and computing speed. Proceedings of the COST G-6 conference on the digital audio effects (DAFX-00), 2000, Verone, Italy. pp.6. ⟨hal-00910518⟩
Nicolas Castagné, Claude Cadoz. Synthèse de sons par modèles physiques dans l’environnement CORDIS-ANIMA. Caractérisation et exploration des potentialités de la spatialité des structures vibrantes.. Journées d’Informatique Musicale, 1998, La Londe, France. pp.8. ⟨hal-00910617⟩
Proceedings/Recueil des communications2 documents
Nicolas Castagné, Annie Luciani. THE PHYSICS NETWORKS SCRIPTING LANGUAGE TO DESIGN MASSES-INTERACTIONS PHYSICAL MODELS FOR ARTS. 17th Sound and Music Computing Conference, 2020, Proceedings of the 17th Sound and Music Computing Conference, 2020. ⟨hal-04070211⟩
Annie Luciani, Jean Gagnon, Jean Cristofol, Claude Cadoz, Bruno Bachimont, et al.. CRÉATIVITÉ INSTRUMENTALE CRÉATIVITÉ AMBIANTE. #AST 2015 Créativité Instrumentale et Créativité Ambiante, 2012, Enactive Systems Books, 978-2-9530856-1-7. ⟨hal-04070398⟩
Ouvrages (y compris édition critique et traduction)2 documents
Walter Aprile, Federico Avanzini, José Barbero, Benoit Bardy, Ronan Boulic, et al.. Enaction and Enactive Interfaces: A Handbook of Terms. Annie Luciani; Claude Cadoz; Nicolas Castagné; Armen Khatchatourov. 2017, Enactive Systems Books, Annie Luciani, 978-2-9530856-0-0. ⟨hal-04070302⟩
Annie Luciani, Olivier Tache (Dir.). Créativité instrumentale – Créativité ambiante. Enactive Systems Book – ACROE. 2012, 978-2-9530856-1-7. ⟨hal-01086929⟩
Chapitres d’ouvrage13 documents
Claude Cadoz, Ludger Bruemmer, Hans-Peter Stubbe Teglbjærg, Giuseppe Gavazza, Nicolas Castagné, et al.. Compagnonnage Recherche-Création sur le temps long autour des concepts et technologies de l’ACROE. Christophe d’Alessandro and Achille Davy-Rigaux and Christophe Pirenne and Solène Bellanger and Sylvie Pébrier and Julie Rosenkranz and Florence Roy and Mickaël Robert-Gonçalves (dir.). Recherches en musique Actes des Rencontres nationales sur les recherches en musique, Collegium Musicæ de l’Alliance Sorbonne Université, pp.171-177, 2023, Collection MusiqueS & Interdisciplinarité, ⟨10.25836/rnrm.2020.19⟩. ⟨hal-04226013⟩
James Leonard, Nicolas Castagné, Claude Cadoz, Annie Luciani. The MSCI Platform. A framework for the Design and Simulation of Multisensory Virtual Musical Instruments. Stefano Papretti and Charalampos Saitis. Musical Haptics, Springer, pp.151-169, 2018. ⟨hal-01818503⟩
James Leonard, Claude Cadoz, Jean-Loup Florens, Annie Luciani, Nicolas Castagné. A Virtual Reality Platform for Musical Creation: GENESIS-RT. LNCS, 8905, Springer International Publishing, pp.346-371, 2014, Sound, Music and Motion. ⟨hal-01195818⟩
Nicolas Castagné. Mapping and control vs. Instrumental interaction. Enaction and enactive interfaces : a handbook of terms, Enactive Systems Books, pp.189-190, 2007. ⟨hal-00977516⟩
Nicolas Castagné. Physically-based modelling. Enaction and enactive interfaces : a handbook of terms, Enactive Systems Books, pp.237-238, 2007. ⟨hal-00977702⟩
Nicolas Castagné. Physically-based modelling techniques. Enaction and enactive interfaces : a handbook of terms, Enactive Systems Books, pp.238-240, 2007. ⟨hal-00977713⟩
Emilio Sanchez, Nicolas Castagné, Ronan Boulic, Jorge Juan Gil. Interface. Enaction and enactive interfaces : a handbook of terms, Enactive Systems Books, pp.159-161, 2007. ⟨hal-00977499⟩
Nicolas Castagné. Physically-based modelling techniques for multisensory simulation. Enaction and enactive interfaces : a handbook of terms, Enactive Systems Books, pp.242-244, 2007. ⟨hal-00977742⟩
Giovanna Varni, Nicolas Castagné. Multimodal (multisensory) integration, in technology. Enaction and enactive interfaces : a handbook of terms, Enactive Systems Books, pp.209-211, 2007. ⟨hal-00977682⟩
Nicolas Castagné, Julien Lagarde. Mapping, in human-computer systems. Enaction and enactive interfaces : a handbook of terms, Enactive System Books, pp.192-194, 2007. ⟨hal-00977557v2⟩
Amalia de Götzen, Charlotte Magnusson, Nicolas Castagné. Auditory feedback in VR and HCI. Enaction and enactive interfaces : a handbook of terms, Enactive Systems Books, pp.18-19, 2007. ⟨hal-00977469⟩
Doug van Nort, Nicolas Castagné. Mapping, in digital musical instruments. Enaction and enactive interfaces : a handbook of terms, Enactive Systems Books, pp.191-192, 2007. ⟨hal-00977538⟩
Nicolas Castagné. Physically-based modelling techniques for sound and synthesis. Enaction and enactive interfaces : a handbook of terms, Enctive Systems Books, pp.244-245, 2007. ⟨hal-00978942⟩
Thèses1 document
Nicolas Castagné. GENESIS, un environnement pour la création musicale à l’aide de modèles physiques particulaires. Modélisation et simulation. Institut national polytechnique de Grenoble, 2002. Français. ⟨NNT : ⟩. ⟨tel-01274711⟩
Habilitations à diriger des recherches1 document
Nicolas Castagné. Technologies logicielles de la modélisation, de la simulation et de l’interaction multisensorielles instrumentales pour la création. Modélisation et simulation. Grenoble INP, Université de Grenoble, 2014. ⟨tel-01280860⟩